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keras
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/code> this produce .tf_configure.bazelrc <code> build --action_env PYTHON_BIN_PATH="/lab/gianoobserver/lib/bin/python" build --action_env PYTHON_LIB_PATH="/lab/gianoobserver/lib/lib/python3.8/site-packages" build --python_path="/lab/gianoobserver/lib/bin/python" build:xla --define with_xla_support=true build --config
install @tips:opencv
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6:04 or 18:04 <code bash> sudo apt-get install -y build-essential cmake # GUI (if you want to use GTK ins... enCV cd OpenCV </code> compile <code bash> mkdir build cd build # cmake -DWITH_QT=ON -DWITH_OPENGL=ON -DFORCE_VTK=ON -DWITH_TBB=ON -DWITH_GDAL=ON -DWITH_XINE=O... -DWITH_OPENCL=ON -DWITH_CUDA=ON .. cmake -D CMAKE_BUILD_TYPE=Release -D CMAKE_INSTALL_PREFIX=/usr/local .
ionic
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s (latest) ==== <code bash> sudo apt-get install build-essential # curl -sL https://deb.nodesource.com/s... ionic cordova platform add android ionic cordova build android ionic cordova run android --device </code... ll @ionic-native/diagnostic --save ionic cordova build android ionic cordova run android --device </code... libraries: ${OpenCV_LIBS}") </file> and add to //build-extras.gradle// (this file is copied with hook <h
cordova
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roid.permission.ACCESS_NETWORK_STATE" /> </code> Build both the CordovaLib and xwalk_core_library <code>... .. # platforms/android/ rm -Rf ant-gen rm -Rf ant-build cd ../.. cordova build android </code> ==== Manage project ==== View project detail <code> cordova inf... rowser </code> ==== Release ==== <code> cordova build --release android </code> [http://developer.andr
android @tips:radxa
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====== Radxa Android ====== ===== Build ===== ==== Screen resolution ==== To have full-hd **/system/build.prop** <code> video.use.overlay=0 </code> In build system change for example //radxa_udoo_common/Android.mk// and touch file //build/tools/buildinfo.sh// to rebuild build.prop with "
linux @tips:radxa
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abian/develop * https://github.com/radxa/rabian-build <code> apt-get install qemu binfmt-support qemu-... r-static sudo apt-get install git-core flex bison build-essential gcc-arm-linux-gnueabihf libncurses5-dev... tool lf sudo upgrade_tool uf /lab/radxa/rabian-build/160527/rock-bsp/boards/rock_pro/rockdev/rock_pro_... custom kernel ===== <code> sudo apt-get install build-essential gcc-arm-linux-gnueabihf lzop libncurses
kinectv2 @tips:sensors
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.com/xlz/libfreenect2.git sudo apt-get install -y build-essential libturbojpeg libtool autoconf libudev-d... f/libturbojpeg.so cd ../examples/protonect/ mkdir build && cd build cmake .. make ../bin/Protonect </code> MAX_ISO_BUFFER_LENGTH in usbfs.h caused issues. In ... code bash> cd /lab/kinect sudo apt-get install -y build-essential libturbojpeg libtool autoconf libudev-d
openalpr
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o a C/C++ project * Project Properties -> C/C++ Build, and replace “Build command” text to "${NDKROOT}/ndk-build" * Project Properties -> Android -> set target === tess-two ==... com/rmtheis/tess-two tess cd tess cd tess-two ndk-build android update project --path . ant release </cod
simon @tips:speech
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o apt install bison gradle openjdk-8-jdk </code> build from sources http://cmusphinx.sourceforge.net/wik... r.kde.org/source/simon/ <code bash> sudo apt-get build-dep simon git clone git://anongit.kde.org/simon cd simon export QT_VERSION=qt4 rm -fR build ./build_ubuntu.sh </code> ==== model ==== === adapting === http://cmusphinx.sourceforge.net/wiki/tut
capacitor
3 Hits, Last modified:
it gianomobile org.csgalileo.gianomobile </code> build www folder <code> npm run build </code> add platform <code> npx cap add android npx cap sync # deskto... ionic serve * edit sources deploy: * npm run build * npx cap sync # to sync platforms * apk with
cvat
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o: bind </file> #install <code> docker-compose build docker-compose up -d docker exec -it cvat bash -i... ster/supervisord.conf ... docker-compose up -d --build </code> <code> docker-compose down git pull docker-compose up -d --build </code>
jibri
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eate empty file ${CONFIG}/conf/jibri/finalize.sh build image <code> docker build -t "galileo/jibri:stable-6726-1" . </code> ===== (deprecated) on jitsi me... arocks-master/ ./configure --lua-version=5.2 make build make install </code> Installare le dipendenze pe
unreal @tips:gameengine
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====== Unreal ====== ===== Build from sources ===== Register and access to: * nvidia developer accoun... nreal]] Prereq <code bash> sudo apt-get install build-essential mono-gmcs mono-xbuild mono-dmcs libmono... ine ./Setup.sh ./GenerateProjectFiles.sh </code> build editor <code bash> make ShaderCompileWorker Unrea
hp @tips:hw
2 Hits, Last modified:
c.php?t=637471)): 1. Make sure you have a proper build environment and dkms installed. 2. sudo su 3. apt install bc module-assistant build-essential dkms 4. m-a prepare 5. apt install rt
k80
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1 Cuda compilation tools, release 11.4, V11.4.120 Build cuda_11.4.r11.4/compiler.30300941_0 </code> sa
kvm
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taskfile
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vgpu
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postinstall @tips:archlinux
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videoediting @tips:blender
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panda3d @tips:gameengine
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motorizzazione @tips:vpn
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openvpn @tips:vpn
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