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tips:gameengine:unreal [2015/04/11 12:05] – created scipio | tips:gameengine:unreal [2015/04/17 12:28] (current) – [Build from sources] scipio | ||
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====== Unreal ====== | ====== Unreal ====== | ||
- | ====== Build from sources | + | ===== Build from sources ===== |
Register and access to: | Register and access to: | ||
Line 12: | Line 12: | ||
Two branches: | Two branches: | ||
* [[https:// | * [[https:// | ||
- | * [[hhttps:// | + | * [[https:// |
+ | |||
+ | Prereq | ||
<code bash> | <code bash> | ||
+ | sudo apt-get install build-essential mono-gmcs mono-xbuild mono-dmcs libmono-corlib4.0-cil \ | ||
+ | | ||
+ | | ||
+ | cmake dos2unix clang-3.5 xdg-user-dirs | ||
+ | |||
+ | sudo ln -s / | ||
+ | sudo ln -s / | ||
+ | </ | ||
+ | |||
+ | First time | ||
+ | <code bash> | ||
+ | # clone | ||
git clone https:// | git clone https:// | ||
+ | |||
+ | # complete download of dependencies and binaries | ||
+ | cd UnrealEngine | ||
+ | ./Setup.sh | ||
+ | ./ | ||
+ | </ | ||
+ | |||
+ | build editor | ||
+ | <code bash> | ||
+ | make ShaderCompileWorker UnrealLightmass UnrealPak CrashReportClient UE4Editor | ||
+ | </ | ||
+ | |||
+ | To running editor an IDE must be present, Epic wants kdevelop but it is possible to use [[https:// | ||
+ | |||
+ | For example configure vim IDE for C++ editor mode: | ||
+ | 1) clone | ||
+ | < | ||
+ | cd Engine/ | ||
+ | git clone https:// | ||
+ | </ | ||
+ | |||
+ | 2) edit ''' | ||
+ | < | ||
+ | [/ | ||
+ | PreferredAccessor=SensibleEditorSourceCodeAccessor | ||
+ | </ | ||
+ | |||
+ | run editor | ||
+ | < | ||
+ | Engine/ | ||
</ | </ | ||
+ | ===== Kdevelop ===== | ||
+ | Import project selecting **CMakeLists.txt** |