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tips:gameengine:unreal [2015/04/17 09:28] – scipio | tips:gameengine:unreal [2015/04/17 12:28] (current) – [Build from sources] scipio | ||
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<code bash> | <code bash> | ||
sudo apt-get install build-essential mono-gmcs mono-xbuild mono-dmcs libmono-corlib4.0-cil \ | sudo apt-get install build-essential mono-gmcs mono-xbuild mono-dmcs libmono-corlib4.0-cil \ | ||
- | | + | |
- | libmono-system-web-extensions4.0-cil libmono-system-management4.0-cil libmono-system-xml-linq4.0-cil \ | + | libmono-system-management4.0-cil libmono-system-xml-linq4.0-cil \ |
cmake dos2unix clang-3.5 xdg-user-dirs | cmake dos2unix clang-3.5 xdg-user-dirs | ||
+ | |||
+ | sudo ln -s / | ||
+ | sudo ln -s / | ||
</ | </ | ||
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</ | </ | ||
+ | build editor | ||
+ | <code bash> | ||
+ | make ShaderCompileWorker UnrealLightmass UnrealPak CrashReportClient UE4Editor | ||
+ | </ | ||
+ | |||
+ | To running editor an IDE must be present, Epic wants kdevelop but it is possible to use [[https:// | ||
+ | |||
+ | For example configure vim IDE for C++ editor mode: | ||
+ | 1) clone | ||
+ | < | ||
+ | cd Engine/ | ||
+ | git clone https:// | ||
+ | </ | ||
+ | |||
+ | 2) edit ''' | ||
+ | < | ||
+ | [/ | ||
+ | PreferredAccessor=SensibleEditorSourceCodeAccessor | ||
+ | </ | ||
+ | |||
+ | run editor | ||
+ | < | ||
+ | Engine/ | ||
+ | </ | ||
+ | |||
+ | ===== Kdevelop ===== | ||
+ | Import project selecting **CMakeLists.txt** |