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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tips:gameengine:unreal [2015/04/17 09:48] – [Build from sources] scipio | tips:gameengine:unreal [2015/04/17 12:28] (current) – [Build from sources] scipio | ||
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| Line 37: | Line 37: | ||
| </ | </ | ||
| - | Editor | + | build editor |
| <code bash> | <code bash> | ||
| make ShaderCompileWorker UnrealLightmass UnrealPak CrashReportClient UE4Editor | make ShaderCompileWorker UnrealLightmass UnrealPak CrashReportClient UE4Editor | ||
| </ | </ | ||
| + | |||
| + | To running editor an IDE must be present, Epic wants kdevelop but it is possible to use [[https:// | ||
| + | |||
| + | For example configure vim IDE for C++ editor mode: | ||
| + | 1) clone | ||
| + | < | ||
| + | cd Engine/ | ||
| + | git clone https:// | ||
| + | </ | ||
| + | |||
| + | 2) edit ''' | ||
| + | < | ||
| + | [/ | ||
| + | PreferredAccessor=SensibleEditorSourceCodeAccessor | ||
| + | </ | ||
| + | |||
| + | run editor | ||
| + | < | ||
| + | Engine/ | ||
| + | </ | ||
| + | |||
| + | ===== Kdevelop ===== | ||
| + | |||
| + | Import project selecting **CMakeLists.txt** | ||