tips:gameengine:unreal

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tips:gameengine:unreal [2015/04/17 10:34] – [Build from sources] scipiotips:gameengine:unreal [2015/04/17 12:28] (current) – [Build from sources] scipio
Line 40: Line 40:
 <code bash> <code bash>
 make ShaderCompileWorker UnrealLightmass UnrealPak CrashReportClient UE4Editor make ShaderCompileWorker UnrealLightmass UnrealPak CrashReportClient UE4Editor
 +</code>
 +
 +To running editor an IDE must be present, Epic wants kdevelop but it is possible to use [[https://wiki.unrealengine.com/Linux_Known_Issues|others]].
 +
 +For example configure vim IDE for C++ editor mode: 
 +1) clone
 +<code>
 +cd Engine/Plugins/Developer
 +git clone https://github.com/fire/SensibleEditorSourceCodeAccess.git
 +</code>
 +
 +2) edit '''Engine/Config/Linux/LinuxEngine.ini'''
 +<code>
 +[/Script/SourceCodeAccess.SourceCodeAccessSettings]
 +PreferredAccessor=SensibleEditorSourceCodeAccessor
 </code> </code>
  
Line 46: Line 61:
 Engine/Binaries/Linux/UE4Editor Engine/Binaries/Linux/UE4Editor
 </code> </code>
 +
 +===== Kdevelop =====
 +
 +Import project selecting **CMakeLists.txt**
  • tips/gameengine/unreal.1429259671.txt.gz
  • Last modified: 2015/04/17 10:34
  • by scipio