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tips:gameengine:unreal [2015/04/17 10:34] – [Build from sources] scipio | tips:gameengine:unreal [2015/04/17 12:28] (current) – [Build from sources] scipio | ||
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<code bash> | <code bash> | ||
make ShaderCompileWorker UnrealLightmass UnrealPak CrashReportClient UE4Editor | make ShaderCompileWorker UnrealLightmass UnrealPak CrashReportClient UE4Editor | ||
+ | </ | ||
+ | |||
+ | To running editor an IDE must be present, Epic wants kdevelop but it is possible to use [[https:// | ||
+ | |||
+ | For example configure vim IDE for C++ editor mode: | ||
+ | 1) clone | ||
+ | < | ||
+ | cd Engine/ | ||
+ | git clone https:// | ||
+ | </ | ||
+ | |||
+ | 2) edit ''' | ||
+ | < | ||
+ | [/ | ||
+ | PreferredAccessor=SensibleEditorSourceCodeAccessor | ||
</ | </ | ||
Line 46: | Line 61: | ||
Engine/ | Engine/ | ||
</ | </ | ||
+ | |||
+ | ===== Kdevelop ===== | ||
+ | |||
+ | Import project selecting **CMakeLists.txt** |