Unreal

Build from sources

Register and access to:

nvidia developer account

Epic Games account

github account

On first two accounts bind github account.

Two branches:

Unreal with flex

Unreal

Prereq

sudo apt-get install build-essential mono-gmcs mono-xbuild mono-dmcs libmono-corlib4.0-cil \ libmono-system-data-datasetextensions4.0-cil libmono-system-web-extensions4.0-cil \ libmono-system-management4.0-cil libmono-system-xml-linq4.0-cil \ cmake dos2unix clang-3.5 xdg-user-dirs sudo ln -s /usr/bin/clang++-3.5 /usr/bin/clang++ sudo ln -s /usr/bin/clang-3.5 /usr/bin/clang

First time

# clone git clone https://github.com/NvPhysX/UnrealEngine.git # complete download of dependencies and binaries cd UnrealEngine ./Setup.sh ./GenerateProjectFiles.sh

build editor

make ShaderCompileWorker UnrealLightmass UnrealPak CrashReportClient UE4Editor

run editor

Engine/Binaries/Linux/UE4Editor