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tips:blender [2020/02/17 09:03] – [shortcats] scipio | tips:blender [2020/11/19 15:52] (current) – [blendercam] scipio | ||
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- | ====== Blender 2.8 ====== | + | ====== Blender 2.9 ====== |
- | ====== | + | ====== |
* SHIFT z: switch wireframe and object mode | * SHIFT z: switch wireframe and object mode | ||
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* b: box select | * b: box select | ||
* SHIFT+b: zoom to box | * SHIFT+b: zoom to box | ||
+ | * SHIFT+s: cursor move or selection move | ||
+ | * w: cycle between selecion modes | ||
+ | * | ||
====== numpad emulation ====== | ====== numpad emulation ====== | ||
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* activate Vertex select with 1, Edge select with 2 and Face select with 3 | * activate Vertex select with 1, Edge select with 2 and Face select with 3 | ||
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+ | Create new object from selected vertex: | ||
+ | * duplicate with SHIFT+d | ||
+ | * ESC to exit from grab mode | ||
+ | * parent selected with " | ||
+ | * exit from edit mode with TAB and you will have two objects | ||
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+ | CTRL+l: select touching vertex, edges, faces | ||
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+ | Recalculate normals (to solve bevel problems): select all with “a” and hit “shift+n” | ||
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+ | knife mode K: | ||
+ | * c for angle constrain | ||
+ | * z for cut all deeper edges | ||
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+ | put vertex same X, Y or Z: | ||
+ | * position the 3d cursor at the Y location | ||
+ | * set the pivot point to the 3d cursor (. period key) | ||
+ | * then scale by zero on the Y axis (S Y 0) | ||
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+ | ===== blendercam ===== | ||
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+ | Vevor 3018pro [[https:// | ||
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+ | < | ||
+ | cd / | ||
+ | git clone https:// | ||
+ | </ | ||
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+ | setup blender scripts alternate file path | ||
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+ | {{: | ||
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+ | save preferences restart blender and enable blendercam add-on | ||
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+ | {{: | ||
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+ | select CAM render engine in scene tab | ||
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+ | {{: | ||
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+ | CAM machine -> add preset ' | ||
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+ | {{: | ||
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+ | CAM operations -> add one operation and select target object | ||
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+ | {{: | ||
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+ | CAM material size and position -> put object into job area with position button | ||
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+ | {{: | ||
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+ | CAM cutter | ||
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+ | {{: | ||
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+ | {{: | ||
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+ | CAM operation setup -> strategy parallel and **skin** | ||
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+ | {{: | ||
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